在 SwiftUI 中創(chuàng)建一個環(huán)形 Slider
前言
Slider 控件是一種允許用戶從一系列值中選擇一個值的 UI 控件。在 SwiftUI 中,它通常呈現(xiàn)為直線上的拇指選擇器。有時將這種類型的選擇器呈現(xiàn)為一個圓圈,拇指繞著圓周移動可能會更好。本文介紹如何在 SwiftUI 中定義一個環(huán)形的 Slider。
初始化環(huán)形輪廓
從ZStack中的三個圓環(huán)開始。一個灰色的圓環(huán)代表滑塊的路徑輪廓,一個淡紅色的圓弧代表沿著圓環(huán)的進度,一個圓圈代表當前光標或拇指的位置。將滑塊的范圍設置為0.0到1.0,并硬編碼一個直徑和一個的當前位置進度 - 0.33。
struct CircularSliderView1: View {
let progress = 0.33
let ringDiameter = 300.0
private var rotationAngle: Angle {
return Angle(degrees: (360.0 * progress))
}
var body: some View {
VStack {
ZStack {
Circle()
.stroke(Color(hue: 0.0, saturation: 0.0, brightness: 0.9), lineWidth: 20.0)
Circle()
.trim(from: 0, to: progress)
.stroke(Color(hue: 0.0, saturation: 0.5, brightness: 0.9),
style: StrokeStyle(lineWidth: 20.0, lineCap: .round)
)
.rotationEffect(Angle(degrees: -90))
Circle()
.fill(Color.white)
.frame(width: 21, height: 21)
.offset(y: -ringDiameter / 2.0)
.rotationEffect(rotationAngle)
}
.frame(width: ringDiameter, height: ringDiameter)
Spacer()
}
.padding(80)
}
}
將進度值和拇指位置綁定
將進度變量更改為狀態(tài)[1]變量并添加默認 Slider。這個 Slider 用于修改進度值,并在圓形滑塊上實現(xiàn)足夠的代碼以使拇指和進度弧響應。當前值顯示在環(huán)形 Slider 的中心。
struct CircularSliderView2: View {
@State var progress = 0.33
let ringDiameter = 300.0
private var rotationAngle: Angle {
return Angle(degrees: (360.0 * progress))
}
var body: some View {
ZStack {
Color(hue: 0.58, saturation: 0.04, brightness: 1.0)
.edgesIgnoringSafeArea(.all)
VStack {
ZStack {
Circle()
.stroke(Color(hue: 0.0, saturation: 0.0, brightness: 0.9), lineWidth: 20.0)
.overlay() {
Text("\(progress, specifier: "%.1f")")
.font(.system(size: 78, weight: .bold, design:.rounded))
}
Circle()
.trim(from: 0, to: progress)
.stroke(Color(hue: 0.0, saturation: 0.5, brightness: 0.9),
style: StrokeStyle(lineWidth: 20.0, lineCap: .round)
)
.rotationEffect(Angle(degrees: -90))
Circle()
.fill(Color.white)
.shadow(radius: 3)
.frame(width: 21, height: 21)
.offset(y: -ringDiameter / 2.0)
.rotationEffect(rotationAngle)
}
.frame(width: ringDiameter, height: ringDiameter)
VStack {
Text("Progress: \(progress, specifier: "%.1f")")
Slider(value: $progress,
in: 0...1,
minimumValueLabel: Text("0.0"),
maximumValueLabel: Text("1.0")
) {}
}
.padding(.vertical, 40)
Spacer()
}
.padding(.vertical, 40)
.padding()
}
}
}
添加觸摸手勢
DragGesture[2] 被添加到滑塊圓圈,并且使用臨時文本視圖顯示拖動手勢的當前位置。可以看到 x 和 y 坐標圍繞包含環(huán)形 Slider 的位置中心的變化情況。
struct CircularSliderView3: View {
@State var progress = 0.33
let ringDiameter = 300.0
@State var loc = CGPoint(x: 0, y: 0)
private var rotationAngle: Angle {
return Angle(degrees: (360.0 * progress))
}
private func changeAngle(location: CGPoint) {
loc = location
}
var body: some View {
ZStack {
Color(hue: 0.58, saturation: 0.04, brightness: 1.0)
.edgesIgnoringSafeArea(.all)
VStack {
ZStack {
Circle()
.stroke(Color(hue: 0.0, saturation: 0.0, brightness: 0.9), lineWidth: 20.0)
.overlay() {
Text("\(progress, specifier: "%.1f")")
.font(.system(size: 78, weight: .bold, design:.rounded))
}
Circle()
.trim(from: 0, to: progress)
.stroke(Color(hue: 0.0, saturation: 0.5, brightness: 0.9),
style: StrokeStyle(lineWidth: 20.0, lineCap: .round)
)
.rotationEffect(Angle(degrees: -90))
Circle()
.fill(Color.blue)
.shadow(radius: 3)
.frame(width: 21, height: 21)
.offset(y: -ringDiameter / 2.0)
.rotationEffect(rotationAngle)
.gesture(
DragGesture(minimumDistance: 0.0)
.onChanged() { value in
changeAngle(location: value.location)
}
)
}
.frame(width: ringDiameter, height: ringDiameter)
Spacer().frame(height:50)
Text("Location = (\(loc.x, specifier: "%.1f"), \(loc.y, specifier: "%.1f"))")
Spacer()
}
.padding(.vertical, 40)
.padding()
}
}
}
為不同的坐標值設置滑塊位置
圓形滑塊上有兩個表示進度的值,用于顯示進度弧度的progress值和用于顯示滑塊光標的rotationAngle。應該只有一個屬性來保存滑塊進度。視圖被提取到一個單獨的結構中,該結構具有圓形滑塊上進度的一個綁定值。
滑塊的range的可選參數(shù)也是可用的。這需要對進度進行一些調(diào)整,以計算已設置的角度以及拇指在圓形滑塊上位置的旋轉角度。另外調(diào)用onAppear根據(jù)View出現(xiàn)前的進度值計算旋轉角度。
struct CircularSliderView: View {
@Binding var progress: Double
@State private var rotationAngle = Angle(degrees: 0)
private var minValue = 0.0
private var maxValue = 1.0
init(value progress: Binding<Double>, in bounds: ClosedRange<Int> = 0...1) {
self._progress = progress
self.minValue = Double(bounds.first ?? 0)
self.maxValue = Double(bounds.last ?? 1)
self.rotationAngle = Angle(degrees: progressFraction * 360.0)
}
private var progressFraction: Double {
return ((progress - minValue) / (maxValue - minValue))
}
private func changeAngle(location: CGPoint) {
// 為位置創(chuàng)建一個向量(在 iOS 上反轉 y 坐標系統(tǒng))
let vector = CGVector(dx: location.x, dy: -location.y)
// 計算向量的角度
let angleRadians = atan2(vector.dx, vector.dy)
// 將角度轉換為 0 到 360 的范圍(而不是負角度)
let positiveAngle = angleRadians < 0.0 ? angleRadians + (2.0 * .pi) : angleRadians
// 根據(jù)角度更新滑塊進度值
progress = ((positiveAngle / (2.0 * .pi)) * (maxValue - minValue)) + minValue
rotationAngle = Angle(radians: positiveAngle)
}
var body: some View {
GeometryReader { gr in
let radius = (min(gr.size.width, gr.size.height) / 2.0) * 0.9
let sliderWidth = radius * 0.1
VStack(spacing:0) {
ZStack {
Circle()
.stroke(Color(hue: 0.0, saturation: 0.0, brightness: 0.9),
style: StrokeStyle(lineWidth: sliderWidth))
.overlay() {
Text("\(progress, specifier: "%.1f")")
.font(.system(size: radius * 0.7, weight: .bold, design:.rounded))
}
// 取消注釋以顯示刻度線
//Circle()
// .stroke(Color(hue: 0.0, saturation: 0.0, brightness: 0.6),
// style: StrokeStyle(lineWidth: sliderWidth * 0.75,
// dash: [2, (2 * .pi * radius)/24 - 2]))
// .rotationEffect(Angle(degrees: -90))
Circle()
.trim(from: 0, to: progressFraction)
.stroke(Color(hue: 0.0, saturation: 0.5, brightness: 0.9),
style: StrokeStyle(lineWidth: sliderWidth, lineCap: .round)
)
.rotationEffect(Angle(degrees: -90))
Circle()
.fill(Color.white)
.shadow(radius: (sliderWidth * 0.3))
.frame(width: sliderWidth, height: sliderWidth)
.offset(y: -radius)
.rotationEffect(rotationAngle)
.gesture(
DragGesture(minimumDistance: 0.0)
.onChanged() { value in
changeAngle(location: value.location)
}
)
}
.frame(width: radius * 2.0, height: radius * 2.0, alignment: .center)
.padding(radius * 0.1)
}
.onAppear {
self.rotationAngle = Angle(degrees: progressFraction * 360.0)
}
}
}
}
CircularSliderView 的三種不同視圖被添加到View中以測試和演示 Circular Slider 視圖的不同功能。
struct CircularSliderView5: View {
@State var progress1 = 0.75
@State var progress2 = 37.5
@State var progress3 = 7.5
var body: some View {
ZStack {
Color(hue: 0.58, saturation: 0.06, brightness: 1.0)
.edgesIgnoringSafeArea(.all)
VStack {
CircularSliderView(value: $progress1)
.frame(width:250, height: 250)
HStack {
CircularSliderView(value: $progress2, in: 1...10)
CircularSliderView(value: $progress3, in: 0...100)
}
Spacer()
}
.padding()
}
}
}
總結
本文展示了如何定義響應拖動手勢的圓環(huán)滑塊控件。可以設置滑塊視圖的大小,并且滑塊按預期工作??梢韵蚩丶砑痈鄥?shù)以設置顏色或圓環(huán)內(nèi)顯示的值的格式。 GitHub 上提供了 Circular Slider[3] 的代碼。
參考資料
[1]state: https://developer.apple.com/documentation/swiftui/state?。
[2]DragGesture: https://developer.apple.com/documentation/swiftui/draggesture/?。
[3]Circular Slider: https://github.com/SwiftCommunityRes/swift?。